Danger zombies changeable sign3/30/2023 They cover things like gaining a level, taking a long journey, or returning to town between adventures.Īll player characters have all the basic and special moves. Special moves come up a little more rarely. They cover situations likely to come up in fights, tense negotiations, and dangerous areas. These moves fall into two categories: basic and special.īasic moves are the bread and butter of the adventurer’s life. This page contains the moves that are available to all characters. 4.7.0.1 The monster is Evil through and through.So just cut it and thousand, until you get more. However no reason to run Instant fusion at 1, unless you add more targets, like murdragon and millennium eyes. I assume the odd ratios are due to budget, so I won’t really say anything about that. Also zombies is a slower deck that if it can’t lock the opponent out turn 1 needs to grind so resources are important. You can’t consistently make Omega so you can’t always recover. I tried desires and once again if you really like it, it’s fine but I found it to not be worth. They are good rank 4s that have a lot of uses. Also look into abyss dweller and dugares the timeless. I think you can drop the predaplant fusion unless it comes up a ton for your specific locals match up. I don’t think you need the utopia package but if you like it then keep it. Against some decks it’s not even bad without zombie world. If you run 3 uni and zombie world, then you should logically run 3 rivalry, as you want to hard draw it. Run rivalry at 3, it’s a win condition and I don’t really see a reason to run 2. Dark grepher has literally 4 targets for its special condition and is also not great. IMO you pretty much need to run pure zombies for jack to be consistently good.Īrmageddon Knight is just worse gozuki in the deck, drop it. That’s less than half your deck and 6 of those are starters. You only have 20 targets to discard with jack. Deck makes Rank 4 easily, and people don't always expect you going for the OTK.ģx Dogoran, the Fire Kaiju (Could probably use replacing for the dark kaiju so I can remove with Super Poly, but I don't have it yet)Īs a fellow zombie player I have a few things to say about this list. Also have Thousand Eyes Restrict, but not sure what to drop for it. Standard Links for zombies, I'm potentially considering Barricadeborg Blocker to recycle ZW from GY. I did have it at 1 when I ran a 40 card main deck, but I've upped it to 2. I find it too bricky and can royally mess you up if ZW gets destroyed. I know this may be controversial, but I don't like ROW at 3. Can get banished monsters back with Omega, so isn't too bad)ġx Double or Nothing! (Utopia package for OTK going second) Helps with consistency and draw power.ġx Armageddon Knight (Unsure about this, was intended as another play starter, but even Zombie Master may be better in this role, may drop).ģx Pot of Desires (Sucks potentially banishing ZW, but it's a risk for the extra draw power. I like playing a relatively large Danger lineup. Standard zombie engine, speaks for itself. Been tinkering with it gradually for a while, but could always use some extra opinions on how to improve! I'm off to a locals next weekend and will be playing Danger! Zombie World.
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